PlayerTrade (player_trade)¶
Synthetic task type from situation memory (two player_death events).
Who gets credit: the event player(s) listed under task types.
Task types¶
Put one of these in your task type: field:
player_trade
Minimal YAML¶
Save under blueprints/. Add rules from the table below — see Rules.
tasks:
- id: example
type: player_trade
amount: 1
rules: []
Attributes (rule keys)¶
Unknown keys never match — see Rules.
| Key | Type |
|---|---|
| global event data | see page |
| player data | prefixes attacker, victim, userid |
seconds |
float |
weapon |
string |
other_weapon |
string |
same_weapon |
bool |
headshot |
bool |
other_headshot |
bool |
isteamkill |
bool |
isselfkill |
bool |