EventPlayerDeath (player_kill / player_kill_assist / player_death)¶
CSS game event player_death (EventPlayerDeath).
Who gets credit: the event player(s) listed under task types.
Task types¶
Put one of these in your task type: field:
player_killplayer_kill_assistplayer_death
Minimal YAML¶
Save under blueprints/. Add rules from the table below — see Rules.
tasks:
- id: example
type: player_kill
amount: 1
rules: []
Attributes (rule keys)¶
Unknown keys never match — see Rules.
| Key | Type |
|---|---|
| global event data | see page |
| player data | prefixes assister, attacker, userid, victim |
assistedflash |
bool |
attackerblind |
bool |
attackerinair |
bool |
distance |
float |
dmg_armor |
int |
dmgarmor |
int |
dmg_health |
int |
dmghealth |
int |
dominated |
bool |
headshot |
bool |
hitgroup |
int |
noreplay |
bool |
noscope |
bool |
penetrated |
bool |
revenge |
bool |
thrusmoke |
bool |
weapon |
string |
weapon_fauxitemid |
string |
weapon_itemid |
string |
weaponitemid |
string |
weapon_originalowner_xuid |
string |
wipe |
int |
isteamkill |
bool |
isselfkill |
bool |
attacker.grenade |
string |
attacker.grenade.holding |
string |
attacker.grenade.thrown |
string |
attacker.grenade.throwing |
string |
victim.grenade |
string |
victim.grenade.holding |
string |
victim.grenade.thrown |
string |
victim.grenade.throwing |
string |
userid.grenade |
string |
userid.grenade.holding |
string |
userid.grenade.thrown |
string |
userid.grenade.throwing |
string |
isace |
bool |