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EventDifficultyChanged (difficulty_changed)

CSS game event difficulty_changed (EventDifficultyChanged).

Who gets credit: all connected players.

Task types

Put one of these in your task type: field:

  • difficulty_changed

Minimal YAML

Save under blueprints/. Add rules from the table below — see Rules.

tasks:
  - id: example
    type: difficulty_changed
    amount: 1
    rules: []

Attributes (rule keys)

Unknown keys never match — see Rules.

Key Type
global event data see page
newDifficulty int
oldDifficulty int
strDifficulty string