EventDifficultyChanged (difficulty_changed)¶
CSS game event difficulty_changed (EventDifficultyChanged).
Who gets credit: all connected players.
Task types¶
Put one of these in your task type: field:
difficulty_changed
Minimal YAML¶
Save under blueprints/. Add rules from the table below — see Rules.
tasks:
- id: example
type: difficulty_changed
amount: 1
rules: []
Attributes (rule keys)¶
Unknown keys never match — see Rules.
| Key | Type |
|---|---|
| global event data | see page |
newDifficulty |
int |
oldDifficulty |
int |
strDifficulty |
string |