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EventBulletDamage (bullet_damage_given / bullet_damage_taken)

CSS game event bullet_damage (EventBulletDamage).

Who gets credit: the event player(s) listed under task types.

Task types

Put one of these in your task type: field:

  • bullet_damage_given
  • bullet_damage_taken

Minimal YAML

Save under blueprints/. Add rules from the table below — see Rules.

tasks:
  - id: example
    type: bullet_damage_given
    amount: 1
    rules: []

Attributes (rule keys)

Unknown keys never match — see Rules.

Key Type
global event data see page
player data prefixes attacker, victim
aim_punch_x float
aim_punch_y float
aim_punch_z float
attack_tick_count int
attack_tick_frac float
damage_dir_x float
damage_dir_y float
damage_dir_z float
distance float
inaccuracy_air float
inaccuracy_move float
inaccuracy_total float
in_air bool
attackerinair bool
no_scope bool
noscope bool
num_penetrations int
numpenetrations int
recoil_index float
render_tick_count int
render_tick_frac float
shoot_ang_x float
shoot_ang_y float
shoot_ang_z float
type int
isteamdamage bool
isselfdamage bool